The A* Pathfinding component contains an A* Manager, with three A* path finding engines, allowing for 3 simultaneous path searches on PC and XBOX. - By Ben
BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of features. Windows (XNA, SlimDX, SharpDX), XBox360, Windows Phone, and cross-platform dependency free versions are available.
Bricks' Bane is a brick breaker game developed with XNA, for Windows & XBox360. Source code is meant to be educational, including a library of tools for game development. It also includes a .NET level editor which can be used to submit new levels that can become part of the game.
Content Tracker is a content management system derived from the default XNA ContentManager class. It's main purpose is to allow unloading of individual content items but it also includes many other useful features.
A synthesizer made in C# that will allow midi functionality using only the compact framework for any .net device: (windows pc, xbox, or phone).
Dark'nd is a fast-paced, 3rd person, Sci-Fi Action arcade game for the XBOX 360, that pits up to 4 players against each other or against AI-Controlled enemies. Players can choose from 4 unique races: Human, Alotech, Drunj, or Traiwynd. Each race has a different starship and many unique weapons. Starships get disabled by E.M.P. blasts, get sucked into oblivion by wormholes, or crash headlong into planets and asteroids. Fight to the death in Last-Man-Standing Game or wage an all-out war in Free-For-All Mode. Team up with your friends and battle an onslaught of AI-Controlled starships with varying difficulty levels. Use devastating weapons such as: Star Pulverizer Cannon, Illusion Projector, Photon Turrets, or even the mighty Wormhole Generator.
Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C# programming language and XNA Game Studio.
XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.
This project explained step by step how to perform finger and hand tracking with the Kinect for XBOX with the official Kinect SDK.
Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#
Total Commander like FTP client designed to fasten and clarify file management of JTAG/RGH/DevKit Xbox 360 consoles.
Realtime Rendering Engine. It's based upon .NET Framework and XNA/SlimDX.
The Helium XNA game engine is a light portable game engine designed to work on many platforms and soon to be expanded on more. Currently the helium game engine can be easily run on Windows, Xbox, and Windows Phone and with a coming port to the iPhone and SilverLight.
Remove Commercials and Ads, Convert Videos and Organize your video collection for your Windows Media Center, DVR, Recorded TV, and recorded videos.
Just another Pong clone. I'm making this game so I can get my feet wet in game development. Using the XNA Framework. Only for the PC at this time but there will be an Xbox 360 version to come.
*** This project is deprecated, use NVorbis: https://nvorbis.codeplex.com/ *** OggSharp allows decoding / playing OGG files using pure C# WITHOUT PInvoke.
OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide neutral, consumable objects that you can use to to load your levels without having to follow a game design that isn't yours.
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.
PortableTPL is a portable project inspired by the Task Parallel Library. It can be used with .Net 4.0, Silverlight 4.0, XNA 4.0 for XBox 360 and Silverlight for Windows Phone.
QuickGraph 3.6 provides generic directed and undirected graph data structures and algorithms (depth first seach, breath first search, shortest path, network flow etc...). Compatible with .NET 4.0, Silverlight 4.0, Windows Phone 7, Windows 8 Metro Apps, XBox 360.