Arcanea

arcanea.zip (32,0 MB)
MMORPG Simple in C#. Based on NeoAxisEngine, a "free for non comercial use" 3D engine. It will be destinated for research on genetic IA for exemple. This also be part of a shared developpement in Paul Sabatier Faculty (under the order of M. Torguet). My other projects are available on http://alphablog.org/

BattlenetSDK for .Net (portable)

Open community .Net library for retrieving game information from battle.net

Hps Framework

Hps Framework stands for High Performance Server Framework. It was first created as a server engine for a gameserver, but now its going to be designed for generic server applications, with support for custom protocol.

Land of Dreams, Codename: Waterloo

lod.zip (16,2 MB)
We want to create a classical Live-MMORPG you can play on your smartphone (in the first step only “Windows Phone” will be supported) with the basic idea of Ultima Online or similiar games in our mind. You can create one or more characters, choose some name, gender, basic attributes (skin and hair color, …) a race (e.g. ‘Human’) and a profession (e.g. ‘fighter’ or ‘craftsman’). Now he can freely travel through the whole world, meeting other players, fighting monsters, absolving quests, training his skills, and so on. There are basically no limits what role you want to play with your character. Did you ever plan on fighting dragons and to rescue the princess? Or do you want to become a world-famous weaponsmith crafting the strongest and most dangerous weapons every knight wants to buy? Maybe your destiny will be founding a big merchant-guild or you just want to compose lyrics and travel from town to town as a bard .. only your fantasy is your limit. The most interesting concept about this game is to play with other players on-the-go in realtime. Most other RPGs on mobile platforms are either single-player, or they use some kind of turn-by-turn szenario for fighting etc. Our goal is to create a similiar experience like classical MMORPGs like Ultima Online established on Desktop computers 15 years ago – but on your everyday-gadget, your smartphone! You can interact with the whole world, every character and every player inside this world in realtime. Chatting, roleplaying, fighting, training, … there are no hard-bordered goals you have to achieve, no different game-levels you can win one-after-the-other. It’s definitly a game you will have to invest some time to train your character or to earn some money, but the main-concept is the interaction with other players. Not just fighting each other but talking, trading or fighting together as a team. Our game is a whole new level of gaming experience on mobile devices. Created by players for other players.

Animaonline.Lodestone

An API written in .NET that provides you with access to Final Fantasy XIV's lodestone (Equalent to WoW's armory)

.net darkstar client API

nds.zip (19,6 MB)
This is a .net port of the client API of Sun's Project Darkstar ( http://www.projectdarkstar.com ). Project Darkstar is an highly scalable, free and opensource, enterprise grade, game server. it is suitable for about any kind of online game from fps, to gigantic mmorpg. The Project Darkstar server beeing written in Java, this project allows to write a .NET client with a robust multinode highly available and disaster proof Java server. more informations about Project darkstar are available at http://www.projectdarkstar.com/index.php?option=com_content&task=view&id=65&Itemid=65

N/A

ooops.zip (169 kB)
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Silverlight MMORPG Game Engine

Please visit my tech blog for detail: http://www.cnblogs.com/Jax

XNA Massive Multiplayer Online Action Engine

xnammo.zip (791 kB)
Project Description: The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions. These games will allow a hundreds or if we will be lucky with implementation – thousands users are playing in 3d action games at the same time. This engine will be good for MMO action games like WWII (battle field), Space Battles etc. For the rendering engine we will use Microsoft XNA. It's will be writing using .NET C# and Direct X components. This engine will allow any users easy and fast to create their own MMO action 3d game