The aim of this project is to offer a framework for creating card games logics and rules. This project is not focused on particular games but offers a felxible and extensible base for creating card games, like; poker, solitaire, rummy, etc
An RTS game engine written entirely in XNA. Designed to provide an interface similar to that of Blizzard games, and the internal workings are much the same. Currently supports units, buildings, abilities, a scripting engine, maps, custom resources and more.
"MH-Library for XNA 4.0" is a library for XNA 4.0 includes Shader, Light, Camera, Model, Motion (Animation), ShadowMap, Collision, and some. Also includes content pipeline for fbx file exported from Blender.This Library is published as Source Codes. Main functions are below. -Model, Motion, and Collision Content Pipeline for FBX files from Blender. -Attaching Model ( as equip item on hand ). -Skinning/Skinned Animation ( max 16 bone weights ). -Motion channel to call plural motions on single model simultaneously. -Ambient, Directional, and Point lights. -Phong, and Toon materials. -3D, Toon3D, and ShadowMap3D shaders. -2D, and Blur2D shaders. -Input ( Mouse, Keyboard, and GamePad ) utility. -Collision Detection. -Sphere, Triangle, Capsule, Segment, and Grab( mainly for touching ground ) collision primitives. -Collision Group which is exported from Blender. 「MH-Library for XNA 4.0」は、XNA4.0向けのライブラリです。シェーダー、ライト、カメラ、モデル、モーション (アニメーション)、シャドウマップ、衝突判定等の機能があります。またBlenderから出力されたFBXファイルを読み込むためのコンテントパイプラインを含んでいます。このライブラリはソースコードの形で公開されています。 主な機能は以下の通りです。 -Blenderから出力されたFBXファイルをモデル、モーション、衝突判定データとして処理するコンテントパイプライン。 -モデルアタッチ ( アイテムを手に装備させるような機能 )。 -スキニングアニメーション ( 最大16ボーンウェイト )。 -単一のモデルに同時に複数のモーションを呼ぶためのモーションチャンネル。 -環境光源、方向光源、および点光源。 -Phong、Toonマテリアル。 -3D, Toon3D, ShadowMap3D シェーダー。 -2D, Blur2D シェーダー。 -入力ユーティリティ ( マウス、キーボード、ゲームパッド )。 -衝突判定。 -球、三角形、カプセル、線分、グラブ ( 主に地形との接触に使う ) の5種類の衝突判定プリミティブ。 -Blenderから出力できる衝突判定グループ。
This is a C# playing card library, and an included sample game. The game is meant to be a networked virtual card table where folks can play just about any kind of card game they would like. For now, the game is not playable, but more of a test of the library. Hope you enjoy.
Toolkit of Components, Services, Wrappers, and Utilities for use in your XNA game. Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only). Weapon inventory, menu system, and performance tracking components will be added to the library soon.